Pure CDN gets worse as you grow — every extra concurrent viewer of a hot title piles more bytes through the same edge, and that's exactly when buffering kicks in. Meshplay flips it: each browser becomes part of the delivery mesh. CDN stays the source of truth, peers fill the gap, and 40–80% of bandwidth comes from the swarm itself.
When 100 viewers land on the same trending episode, your CDN pushes 100 copies of identical bytes through one edge. The 50th viewer pays full price for queue position. With Meshplay, copy 1 hits the CDN; copies 2–100 fan out across the swarm. The 100th viewer arrives to a fully warmed-up mesh.
Your existing CDN stays in place. The SDK sits next to your player and routes through peers whenever one is closer than the CDN edge.
A single <script> tag drops the SDK in. Your player loads its first segment from your CDN exactly as before — zero behavior change for the cold-start viewer.
Geo-affinity tracker pairs viewers in the same country / region first. Peers exchange chunks directly over WebRTC datachannels.
Subsequent chunks come from peers; CDN only fills the gaps. Live dashboard shows exactly how many bytes the swarm offloaded — that's the only thing you pay us for.
The bigger the catalog and the more concurrent the audience, the stronger the swarm. Below is where Meshplay shines today.
No base fee, no minimum, no per-seat. Every dollar you pay corresponds to bytes Meshplay actually delivered through the swarm — bytes you didn't have to buy from your CDN.
First 50 TB delivered via P2P, every month, indefinitely. Real production tier — not a trial.
Beyond the free 50 TB, pay $1 per TB delivered via P2P — strictly billed on swarm bytes, never on CDN bytes.
Predictable monthly / yearly cost for high-traffic sites. 1000 TB / 2000 TB / Unmetered tiers, monthly or yearly billing.
Free 50 TB of P2P delivery every month, no credit card. Drop the SDK in, watch the swarm form, see CDN savings tick up live.